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Designers refusing to let go of their perceived control.

Jeffrey Veen was Executive Interface Director bij Wired en Lycos. Hij ontwikkelde mee de user-interfaces van o.a. Hotwired, Hotbot en Lycos. Nu heeft hij zijn eigen User Experience consultancy bedrijf, Adaptive Path.

Hij onderhoudt een razend interessante blog. Hieruit volgend citaat :

I was recently asked to join a panel that would be judging interactive design created over the last year. The entries had been submitted by agencies and their clients, and represented some of the largest firms and brands in the world.

The judging was hard for me. As I clicked through the hundreds of submissions, I started to get an uneasy feeling. Why was all of this so bad? I mean, it was really bad. Could it be that what I have always believed to be good interaction differs dramatically from what "professionals" believe?

Most of what I saw was a strange blend of fast-paced television commercials and the "Choose Your Own Adventure" books I liked so much a kid. Everything was designed as over-produced "click here for the next Flash movie" interaction. Which is to say, it wasn't interactive at all. What I quickly realized was that the work I was seeing reflected designers refusing to let go of their perceived control.

(Nadruk is door mij gelegd.)

http://www.veen.com/jeff/archives/000705.html

Designers refusing to let go of their perceived control. werd geschreven door Bart op 23-03-2005 (1336 dagen geleden) - Share!

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