De oorsprong van User Generated Content?

27 april 2006 door Bart

In Wired van april 2006 schrijft Will Wright, de maker van The Sims, over games en hoe die de huidige generaties beïnvloeden.

Now an entire generation has grown up with a different set of games than any before it - and it plays these games in different ways. Just watch a kid with a new videogame. The last thing they do is read the manual. Instead, they pick up the controller and start mashing buttons to see what happens. This isn't a random process; it's the essence of the scientific method. Through trial and error, players build a model of the underlying game based on empirical evidence collected through play. As the players refine this model, they begin to master the game world. It's a rapid cycle of hypothesis, experiment, and analysis. And it's a fundamentally different take on problem-solving than the linear, read-the-manual-first approach of their parents.

In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption. This is the true impact videogames will have on our culture.

De échte oorsprong van User Generated Content? Videospelletjes. Follow the gamers. (Aanbevolen lectuur: Got Game.)

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